#include "osgVRJPrecompiled.h"
#include "Application.h"
#include <osgUtil/RenderStage>
#include <osgUtil/RenderGraph>
#include <osg/FrameStamp>
#include <osg/LightModel>
#include <osg/MatrixTransform>
#include <osgUtil/UpdateVisitor>
#include <osgUtil/GLObjectsVisitor>
#include <vrj/Kernel/Kernel.h>
#include <stdexcept>
Include dependency graph for Application.cpp:
Go to the source code of this file.
Namespaces | |
namespace | osgVRJ |
namespace | osgVRJ::Detail |
Defines | |
#define | CONSTRUCTOR_INITIALIZER_LIST |
|
Value: _scene_data(0x0),\ _frame_stamp(new osg::FrameStamp),\ _init_visitor(0x0),\ _update_visitor(new osgUtil::UpdateVisitor),\ _global_stateset(new osg::StateSet),\ _scene_decorator(0x0),\ _viewport(0x0),\ _background_color(0,0,0,1),\ _context_in_sync(false),\ _frameNumber(0),\ _initial_time(0.0),\ _head_tracker(),\ _sceneview() Definition at line 23 of file Application.cpp. |